Sep 09, 2008, 11:34 PM // 23:34 | #1 |
Academy Page
Join Date: Sep 2006
Guild: How It Ends
Profession: N/
|
Weapon Req
Do weapons do more damage with lower requirement?
|
Sep 09, 2008, 11:37 PM // 23:37 | #2 |
Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
|
No.
123456789654353645 |
Sep 09, 2008, 11:52 PM // 23:52 | #3 |
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Because that was a very common myth Twin Blade when the game first came out.
Also, many new players have trouble understanding why low requirement weapons are worth SO much more if they are functionally identical. Its a perfectly valid question, and isn't dumb at all. Better to ask and find out then not ask and have a incorrect assumption about game mechanics. But the answer is no. |
Sep 09, 2008, 11:55 PM // 23:55 | #4 |
Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
|
im afraid not, the only reason a low req weapon is more preferable is if you cant spare the points
|
Sep 10, 2008, 01:19 PM // 13:19 | #5 |
Banned
Join Date: Sep 2007
Location: Undercity
Guild: 泰瑞亚联盟
Profession: E/
|
they do in a sence as you have to put in more points into the mastery to use them, but as you increase your mastery, your chance of crit also increases, so you do overall more damage
the weapons don't do more damage themselves, but high req weapons force you to put in extra points in the mastery |
Sep 10, 2008, 06:08 PM // 18:08 | #6 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
http://wiki.guildwars.com/wiki/Damag...#Weapon_Damage
__________________
People are stupid. |
|
Sep 10, 2008, 07:26 PM // 19:26 | #7 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
|
Yea is a confusing calculation, but in the short run (and WAY easier to say) no. But the LONG and hard to understand version is yes there is a difference in damage output (i know because i asked this question myself). Basically you will do SLIGHTLY more damage at 12 then at 9. The difference is minimal and really, i wouldn't suggest puting the effort in making a build just for a 2-3 extra damage from r12 then from r9.
|
Sep 10, 2008, 11:03 PM // 23:03 | #8 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
__________________
People are stupid. |
|
Sep 10, 2008, 11:07 PM // 23:07 | #9 | |
Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
|
Quote:
|
|
Sep 10, 2008, 11:17 PM // 23:17 | #10 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Strength has nothing whatsoever to do with critical hits.
Weapon mastery increases the chance to critical with every additional attribute point. |
Sep 10, 2008, 11:37 PM // 23:37 | #11 | ||
Desert Nomad
Join Date: Jul 2006
Profession: W/R
|
Quote:
Quote:
|
||
Sep 11, 2008, 12:07 AM // 00:07 | #12 | ||
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
You could try reading the link. Quote:
__________________
People are stupid. |
||
Sep 11, 2008, 03:25 AM // 03:25 | #13 |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
I'm going to agree with Savio. in Isle of the Nameless auto-attacking against a 60AL target with an uncustomized furious Runic blade Req 9 with Swordsmanship att of 12, I was dealing on average the upper range of the sword's 15-22. With an attribute of 9, matching the sword's requirement, I was only hitting an average of 15 or so, on the 60AL target. this is removing the critical hits.
On the 100AL target, I was hitting averages of 10 and 7, with attributes of 12 and 9, respectively. All tests were performed with a static 12 Strength attribute. Not a myth, it's the real deal. BUT, you don't deal more damage from a Req 9 sword than you do with a Req 12 sword all else being equal, you just NEED the 12 att points to use the R12 sword to its fullest potential. |
All times are GMT. The time now is 04:28 PM // 16:28.
|